

The experience system represents life experience, and so each level increases a player's maximum health, thirst, and alcohol tolerance, allowing them to take more hits, survive longer without drinking fresh water, and drink more alcohol before getting negative side effects. If the thirst bar is completely empty, the current ambient temperature is above 35, and you are directly exposed to the sky, you will take damage simulating a heat stroke. When there is only 25% of the bar left, you will get an invisible Slowness II potion effect until the thirst bar is replenished. When the thirst bar is half empty, you will no longer be able to sprint. If you sleep through the night, the thirst bar will deplete half as much as if you had been awake the entire time. Thirst is primarily depleted by sprinting and jumping. It is important to note that ceramic jugs are not indestructible, and there is a random chance that it will break each time you take a drink. Ceramic jugs replenish much more of the thirst bar than drinking directly from the pond, and offer a way for you to be able to drink even when no fresh water is nearby. Once you have created a ceramic jug you will be able to fill it with fresh water to drink. You can simply hold Right Click to continue drinking until you are no longer thirsty. A slurping sound will play, and your thirst bar will increase slightly. Starting out, you will drink the water directly from the pool by using Right Click with an empty hand on the face of a block that is exposed to the water. The thirst bar is replenished by drinking fresh water, which is easily distinguished from saltwater by the presence of cattails and pondweed. The thirst bar, like the hunger bar, slowly depletes over time even while you do not move. Note that 50 HP is a small enough value that taking damage from any outside source such as hostile mobs or fall damage will very likely kill you. However, once all of your nutrition categories are completely empty, you will still have a maximum HP of 50. When your hunger bar is completely empty, your nutrition levels will drain at three times the normal rate, therefore quickly decreasing your max health. When your hunger bar reaches below 25%, you will get Mining Fatigue II and Weakness II potion effects. It is important to note that it is not possible to starve to death in TerraFirmaCraft. If you sleep through the night, your hunger bar will deplete half as much as if you had been awake the entire time. In addition to the slow continuous drain, hunger is primarily depleted by performing actions such as breaking blocks or attacking. Unlike vanilla, the hunger bar does slowly deplete over time even while you are standing still, or even sleeping.

The only way for you to gain saturation and therefore eat less often is to create salads and sandwiches. It is impossible to over-eat in TerraFirmaCraft, meaning that you will only consume enough ounces to fill your stomach to the 24 oz capacity. The exception to this is sandwiches, which can be eaten in a single bite. When eating almost any food, the player can consume a maximum of 5 oz at a time. Players have a stomach capacity of 24 oz. However, this measurement does not relate to any other measurement in the game, so if the concept of ounces confuses you, you are welcome to instead think of them as generic "food units" or "bites." Each stack of food in TerraFirmaCraft can weigh up to 160 ounces. TerraFirmaCraft uses the imperial measurement of ounces. Rather than arbitrary filling values, the hunger system in TerraFirmaCraft is based off of food weight. Instead of shanks of food, hunger is represented with a green bar. Mob health is also increased, although not proportionally creepers for instance have much less health relative to the player than in vanilla. Health regenerates very slowly over time, as long as your hunger bar is at least 25% filled. This value will increase and decrease depending on your nutrition and experience levels. When you first spawn, you will have a maximum health value of 1,000 HP. Instead of hearts, health is represented with a red bar. There are a few key differences when playing TerraFirmaCraft from vanilla Minecraft that are important to understand from the very beginning. Throughout the guide, the text will contain links to individual wiki pages for learning more information about that particular topic. It will focus on aspects of the game that are different with TerraFirmaCraft, as well as a few tips and tricks for easier starting gameplay. This guide has been written with the expectations that the reader has a basic understanding of vanilla Minecraft mechanics. The following guide will help you get started playing this survival-overhaul Minecraft mod.
